GUNNA

Gunna kicked off his “Bittersweet” North American tour this past May. The centerpiece of the show was a massive sculpture of his head created by Daniel Arsham. Gunna wanted a variety of scenic environments to show a journey from difficult terrain to paradise landscapes. M99 Studios brought on Immanent to create these numerous scenic backgrounds. We used Unreal Engine to transport the audience through cold ice caves, underwater coral reefs, dense jungles, flower gardens, dystopian cities, and Hawaiian tropic scenes.

 

Creative Directors: Gunna, Spike Jordan, Michael Mauro 

Stage Design / Show Direction: M99 Studios

Head Sculpture: Daniel Arsham

 

Visual Content Team: Immanent

Content Director: Drew Best

Producer: Tara LaPlante

3D Artists + Animators: Ben Leonard, Ofer Zmora, Colin Strang, Cameron Leahy, Jeroen Snik, Scott Pagano, Jon Narmour 

Editor: Romario Rivera

 

Video Director / Operator: Patrick Wala

Lighting Director: Chris Gentile

Lighting Programmer: Josh Lowenstein

Lighting Crew Chief: Brad Billions

Camera Director/ Projectionist: Morgan Lavery

LED Engineer/ Crew Chief: Andrew Quiocho @bae.dxv3

Lighting Vendor: Christie Lites 

Video Vendor: InSync 

 

Tour Director: Keaton Kinnaman 

Production Manager: Mick Pearce

Management: Ebonie ward, 11th&Co, Krista Delany