GUNNA
Gunna kicked off his “Bittersweet” North American tour this past May. The centerpiece of the show was a massive sculpture of his head created by Daniel Arsham. Gunna wanted a variety of scenic environments to show a journey from difficult terrain to paradise landscapes. M99 Studios brought on Immanent to create these numerous scenic backgrounds. We used Unreal Engine to transport the audience through cold ice caves, underwater coral reefs, dense jungles, flower gardens, dystopian cities, and Hawaiian tropic scenes.
Creative Directors: Gunna, Spike Jordan, Michael Mauro
Stage Design / Show Direction: M99 Studios
Head Sculpture: Daniel Arsham
Visual Content Team: Immanent
Content Director: Drew Best
Producer: Tara LaPlante
3D Artists + Animators: Ben Leonard, Ofer Zmora, Colin Strang, Cameron Leahy, Jeroen Snik, Scott Pagano, Jon Narmour
Editor: Romario Rivera
Video Director / Operator: Patrick Wala
Lighting Director: Chris Gentile
Lighting Programmer: Josh Lowenstein
Lighting Crew Chief: Brad Billions
Camera Director/ Projectionist: Morgan Lavery
LED Engineer/ Crew Chief: Andrew Quiocho @bae.dxv3
Lighting Vendor: Christie Lites
Video Vendor: InSync
Tour Director: Keaton Kinnaman
Production Manager: Mick Pearce
Management: Ebonie ward, 11th&Co, Krista Delany